There is a lockpicking set in the refrigerator. This open jail door can be 'unlocked' repeatedly for 25 XP each time (it may have to be closed and then re-opened first) Threatening Garl Death-Hand with the retribution of forces beyond his comprehension does not make the gang hostile until the Vault Dweller leaves the map and the XP for releasing Tandi is received. Infinite XP: The lower, jail door will be opened, should the Vault Dweller have negotiated for Tandi's release. Note that he takes four hours to make them, and is only open from sometime after 6 AM to 7PM. Antidotes sell for five times as much as tails, and nearly five times as much as it costs to buy the tails back. When he replies, Barter the scorpion tail to him. Infinite Antidotes (each one takes four hours of Fallout-universe time): With only one radscorpion tail in inventory, speak to Shady Sands' radscorpion expert, Razlo, about it. Each trip between between the Hub and Vault 13 earns 8500 XP (and increases the time limit). Return the water chip to the Overseer in Vault 13 again for 7500 more XP. Talk to the Water Merchants or keep the chip, travel to Necropolis and use it on the water computer there, resetting the water chip quest. Infinite XP received for completing the Find the Water Chip quest repeatedly.
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